Jaws of the Six Serpents

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Jaws of the Six Serpents

This is an implementation of PDQ (“Prose Descriptive Qualities”). PDQ has been designed for simplicity, speed, and flexibility in play: three levels of resolution, suitable for any type of situation. PDQ is a minimalist rule set, along the lines of Risus and WaRP. Damage is interesting because it reduce the value of your qualities. The first quality to take damage in a session, should be used as hook for an upcoming conflict. PDQ# adds style and other aspects to create a fun swashbuckler games.

The setting is a low magic, dark, where the sword is the solution to most of your problems. This setting has not demihumans, its about human conflicts. There are six urges each representing a different area in the world, and are the cause of many conflicts.

Play this when you want a rules light game that has free from prose qualities. This flexibility allows you create diverse characters. The system of narrative hooks, keep the game moving forward.

Jaws of the Six Serpents

From Chainmail to D&D Next ssurber ssurber