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From Chainmail to D&D Next

Role-playing games are much like radio adventures, except for one important detail: they’re interactive. One player provides the narrative and some of the dialogue, but the other players, instead of just sitting and envisioning what’s going on, actually participate. Each player controls the actions of a player in the story, decides on his actions, supplies his character’s dialogue, and makes decisions based on the character’s personality, and his current game options.
— Aaron Allston, Rules Cyclopedia, 1991

Issue with D20


Opinions on the editions


List of possible non d20 games to try:

This list contains games I own that tried to compete with D&D in the Fantasy space. There are games missing because I think they are not High Fantasy or Sword and Sorcery genre. I also left out some games because I felt they were more story focused than D&D. Most of these games are for informational purposes, I think we will only play at most 3. I currently suggest games 1, 2, and 9. Please comment in the forum, Which games interest you?

  1. Torchbearer
  2. High Valor
  3. On Mighty Thew
  4. Barbarians of Lemuria
  5. ZeFRS
  6. Kiss my Axe
  7. Donjon
  8. Warhammer Fantasy Role-Play
  9. RuneQuest 6
  10. Blades of the Iron Throne
  11. The Shadow of Yesterday
  12. Iron Kingdoms
  13. Hack-n-Slash
  14. Anima
  15. Jaws of the Six Serpents
  16. Sorcerer and Sword
  17. Savage Worlds Fantasy
  18. GURPS Fantasy
  19. Palladium Fantasy
  20. Numenera
  21. Song of Ice and Fire
  22. Dungeon World
  23. BESM Dungeon
  24. Pendragon
  25. Hero Quest 2
  26. Circle of Hands
  27. Dragon AGE or Fantasy AGE
  28. Dungeon Crawl Classics
  29. D6 Fantasy
  30. M&M Fantasy

It’s easy to get distracted thinking that a Role-Playing Game is about telling a story or rolling dice. While those are both important parts of the experience I think it’s the conversation between participants that really sets a Role-Playing Game apart from any other experience. There is no other medium with the level of involvement and creative freedom that Role-Playing Games offer. At least not for a few more years when video games replace the hobby. — Rob Justice

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