Savage Worlds Fantasy

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Savage Worlds

Savage Worlds is a generic pulp RPG, with a large following. The system is versatile enough to allow it to be used with just about any high action setting. The mechanics has a good flow and uses polyhedron die for each stat. Combat is fast, and detailed enough. Character advancement is quick and diverse. The game plays best when miniature centric.

What makes Savage Worlds special is how closely it is related to table top wargaming. I really like the up, down, or out statuses, It helps this game play fast, and give you that modern tactical war-game feel in a role-playing game. The only issue is that a character or monster with a high toughness can be nearly invincible.

The fantasy companion adds the expected races, and tropes to play high fantasy game of Savage Worlds. New Edges and power are added to allow for magic and other heroic activities. It also includes gear and treasure.

Play this when you enjoy Savage Worlds system, and want to use it to scratch that itch to play a high fantasy game.

All that said and done, it’s a great system. I’m not saying it’s a “throw out every other RPG in your collection and play only this!” system. But it is a great system for one-shots, convention runs, and even campaigns, and in the right genres this system has the potential to be one of the best RPGs on the market today. —Jamie Herbert

P.S. I’m not sure why but Savage Worlds has never played as fast as they say for me, and I find it just a little to generic. I’m not a big miniatures fan, and the game really needs them to sing.

Savage Worlds Fantasy

From Chainmail to D&D Next ssurber ssurber