From Chainmail to D&D Next

The Continuing Adventures of Houzi Nanren and His Faithful Companions

Or How to Catch a Punch With Your Face

The group wakes up after an uneventful night, rested from yesterday’s fight. Arnie (Julius), the lovable Warforged automaton, provides their wakeup call, blaring an alarm that startles any life within a mile. This attracts a passing peacelock, Erlabald. “I have been looking for you!” he says. "I am tasked with assisting your quest, bringing this boy to the Queen. The two dragonborn glance at each other, both wondering how this will complicate things.
They prepare to continue their journey, but encounter three humans on the road, claiming to be working for the Queen, and offering to take John Conner off our group’s hands. John Conner heroically hides in a tree as the three approach. Houzi climbs the same tree in his monkey form, and spies a sigil on the shield of the lead Queensman. It’s the sign of Bane, evil god of war. Houzi hops down, playing the part of a monkey familiar, and subtly informs the group of the affiliation of the approaching humans.
When asked about John Conner, Rusty Van Crow lies convincingly, saying John Conner was killed in yesterday’s attack. “That doesn’t make sense, the whole town would have been destroyed!” Bronze-Ogkthorpe Klaxton III offers to show the site of John Conner’s ‘demise,’ two of the three elect to ride to the nearby sand pile. Houzi, still acting as a familiar, follows them as a safe distance. However, before reaching the remains of John Conner, the two see a flash of light from the group behind, and notice Houzi for the first time, still thinking he is nothing more than a monkey. They turn back to investigate.
Houzi takes the flash as his queue. With a quick prayer to Kord to witness his battle prowess, he leaps to the first of the two horsemen, shifting to his accustomed fighting form, half monkey, half man. To his dismay and shame, his first blows are knocked aside by the man’s armor. Landing, Houzi turns to prepare his next attack, only to be struck by the first horseman’s sword, knocking Houzi to the ground, dazed. With the pounding of Arnie’s feet as he rushes to assist Houzi in the background, the horsemen are taken aback by the nearly feral grin coming from the monk. “I love a good fight!” he laughs as he launches another flurry of attacks.
Houzi moves with a speed unslowed by his injury. Striking his opponents too fast for them to see, much less defend against. Each punch and kick an offering to his god, he pummels the horsemen. Houzi’s joy of the fight is cut short, however, as a wildly thrown attack from one of the horsemen manages to connect, purely by luck. If not for his injuries, Houzi would have shrugged away this minor blow.
The sword connects, and Houzi’s world fades to black. As he falls, he sees Arnie tackle a horse, bringing down one of the men. He feels the change as he hits and knows that his body lays on the ground, a blood-covered monkey. The world becomes dark, he feels no pain. He sees a light, Kord’s sportsground approaching. Houzi knows his last battle was his worst. To stand in Kord’s lands killed as he was would be everlasting shame. Still, he nears the realm of his god.
Houzi feels a tug, though he has no body, he feels scaly flesh grabbing onto him, Niddhogg drawing him back to the land of the living. All goes black.
Houzi opens his eyes. His companions surround him, even the rude Bronze-Ogkthorpe. They have managed to defeat the remaining two men, undoubtedly because of the crippling damage Houzi inflicted upon them. While tending their wounds, it is decided to travel back to the mage’s college. The group must know what caused the disintegration of John’s attacker yesterday, and why John’s death could have caused the same to happen to a town almost a day’s ride away. John only knows that he has been experimented upon, he does not want to be stuck by any more needles, taking samples of his blood.
Arnie promises to keep John safe, no matter the cost. John then teaches Arnie an elaborate handshake.


Um, so I obviously need some names. :-)


I’m thinking next week’s will be from Jim’s character’s pov.

“01010111 01101000 01101111 00100000 01101001 01110011 00100000 01111001 01101111 01110101 01110010 00100000 01100100 01100001 01100100 01100100 01111001 00100000 01100001 01101110 01100100 00100000 01110111 01101000 01100001 01110100 00100000 01100100 01101111 01100101 01110011 00100000 01101000 01100101 00100000 01100100 01101111 00111111 "


Or from High Prophet Bronze-Oglethorpe Klaxton III. “And then a filthy mammal destroyed the city with one of their many foul secretions as I always knew they would oneday, while the noble Dragonborn and Warforged struggled to save as many oozing, moist, ungrateful lives as their considerable powers, powers granted by the blood of the dragons coursing through their veins, would allow them to. Sadly, the awful poopflinging monkey lived.”

ssurber ssurber

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