From Chainmail to D&D Next
Jaws of the Six Serpents
This is an implementation of PDQ (“Prose Descriptive Qualities”). PDQ has been designed for simplicity, speed, and flexibility in play: three levels of resolution, suitable for any type of situation. PDQ is a minimalist rule set, along the lines of Risus and WaRP. Damage is interesting because it reduce the value of your qualities. The first quality to take damage in a session, should be used as hook for an upcoming conflict. PDQ# adds style and other aspects to create a fun swashbuckler games.
The setting is a low magic, dark, where the sword is the solution to most of your problems. This setting has not demihumans, its about human conflicts. There are six urges each representing a different area in the world, and are the cause of many conflicts.
Play this when you want a rules light game that has free from prose qualities. This flexibility allows you create diverse characters. The system of narrative hooks, keep the game moving forward.